A Web of Nuance and Behavior

As is often the case with the tech/digital industry, a recent buzz term/idea has seemingly gained significant steam; “redefining” how we think about the connection between the real and virtual worlds. Buoyed by the introduction of Google’s new Search feature, the “Knowledge Graph”, we are apparently now destined for a Web/Internet “of Things”. Loosely, this new paradigm is defined as such:
- Historically our Web experiences have been driven more so by general information/content than specific “things”. In the real world, we interact with particular people, places, items, etc.
- In the digital world these elements are present (with growing accuracy), but much less tangible. What we get is a relatively broad stroke of relevancy/interaction, vs. the level of precise, “real” experiences to which we are accustomed.
Though I believe there is some merit to this concept, I also believe that the shift is less about a movement towards “things”; and more so a progression towards nuance and behavior.
If you examine our current digital state, we interact with people through Social profiles, places through check-ins and review platforms, and items through shopping actions and rating systems. The digital absence, thus, does not occur relative to “things”, which are at some level present throughout. What is lacking, and what innovations such as “Knowledge Graph” aim to correct, is the omnipresent filter of nuance and behavior (vs. broad relevance and simple interest).
Nuance in Web
Prior to being absorbed by Google, the now defunct Oink was a Mobile application/property that very much excited myself and several of my colleagues. Why? Vs. allowing users to review overall places a la Yelp (bars, restaurants, etc.), Oink gave users the opportunity to review very specific items within said places. For example, instead of giving “Old Ship” in the financial district of SF 5 stars, you would be prompted to rate the Nachos that you ordered 5 stars (those that know me understand that this is a very personal example).
The beauty of this is nuance. The reality is, our experience at a given restaurant is not defined by an overarching, theoretical interaction at the place- it is defined by our actual interactions with very specific items/things within the place (food items, ambiance, wait staff, etc.). As a result, the more “real” way of capturing the quality of an experience is cataloging precise, individual elements- and, giving users the opportunity to rate/engage with them. Oink nailed, at least from a conceptual perspective, this notion of nuance.
Behavior in Web
Taking this restaurant example even further, beyond precise cataloging, the even “more real” way to gauge the quality of experience is through behavior. Based on rating system, the Nachos that I consumed at “Old Ship” are 5 stars- an indication that I loved them, would recommend them, and likely would eat them again if given the opportunity.
Though this level of self-evaluation, my attitude towards the Nachos, is likely quite accurate; arguably, my behavior towards the Nachos, is more accurate. For example, if a digital tool enabled at the restaurant were able to track the reality that I ordered the Nachos every time (and finished my plate in-full); in theory, a “more real” determination of the quality of my experience could be made. I don’t love them simply based on what I say, but rather based on what I actually do.
This concept is the impetus behind Facebook’s modifications to its “Open Graph”, which now seeks to track the behavior of its users towards things in the world and on the Web (vs. stated interest). Instead of me simply declaring my love for Marvin Gaye through my profile’s interest section, my interactions with Spotify (and the amount of times I listen to his songs) confirm my love for his music. My preferences in music, thus, become “more real”.
In my estimation, the future is all of the things that we frequently discuss. The interconnectedness of individuals with the cloud at all possible touchpoints (physical or virtual). The personalization of information and content at all possible touchpoints (physical or virtual). Moreover, though, I believe we are destined for a “Web” that places a higher value on nuance and behavior. The result will be, not the creation of “things”, but “realer” interactions with them at all possible touchpoints (physical or virtual).









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